Climb by playing your own games next to a Challenger or Grandmaster teammate. No account sharing, no piloting. You queue together and win together.
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Wins came through quickly, no issue there. What annoyed me is how fast it stacks up buying them one at a time. I ended up paying more than the division boost would have cost me for the same climb, and nothing on the page points that out.
I checked the match history every morning because I like to know what is happening on my own account, and it was always exactly what I expected to see. Appear offline stayed on the whole time so none of my friends asked me why I was suddenly in Diamond. Emerald 2 to Diamond 4 in three days.
I was nervous about being in voice with a stranger for three hours but he was completely normal about it and just told me what he wanted from my lane. Two divisions in about five hours of playing. Much better than I expected.
gold 4 to plat 4 and this guy 1v9d every single game, no cap
Worked out about a third cheaper than doing the divisions one at a time, which is the only reason I went this big. Gold 4 to Emerald 4 in a week and a bit. Couple of days over the estimate but I wasn't in a rush.
Duo boosting pairs you with a top-of-the-ladder pro who queues ranked with you from their own account. You stay on your account, play every game yourself, and climb with a teammate who hard-carries the lobby.
It is the account-safe way to rank up: no credentials ever change hands, every LP point lands in games you played, and you pick up high-elo decision-making first-hand while you climb.
Pick duo if you want the rank AND the reps. You get the same guaranteed climb as a piloted boost, plus a pro teammate calling plays live in your games. Nothing to hand over and nothing to secure afterwards. Perfect when account access is a dealbreaker.
Set your current and target rank above, lock your region, and check out. The price covers every game until you arrive.
We match you with a Challenger-tier duo partner on your server, usually in under an hour. Add each other and go.
You play, they carry, and the LP lands on your account the legit way, until your target division is locked in.